Posts Tagged ‘video’

Dragon Age Origins Awakening PC Video Game In Package!

Wednesday, November 23rd, 2011

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Dragon Age: Origins (Xbox 360, 2009)
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Creating The Fudge In Your Game Pack and Getting A Byte Of Video Game Relationships

Sunday, October 23rd, 2011
5979623399 e6d440aaeb m Creating The Fudge In Your Game Pack and Getting A Byte Of Video Game Relationships
by rkbentley

Creating The Fudge In Your Game Pack and Getting A Byte Of Video Game Relationships

Please, no menacing emails or comments, I used the title just to seize your attention. I am not an anti-gay activist. Recently I read a fantastic feature on GameSpy titled as “Putting the Gay in Games: The Industry’s Evolving Attitudes Toward Sexuality” by Lara Crigger and it set me thinking about relationships in current game software.

Recently my real life babe was actively playing with Dragon Age: Origins (for the 5th time through) and I noticed her female toon was romantically attracted to Leliana. Now in reality she is straight as a board. For the record, in this incarnation she was only a big tease to excited Leliana who never was allowed to have sex with her love interest. My partner was offended when I played Dragon Age and my guy persona was having sex with both Leliana and Morrigan (I was taking advantage of game customizations that facilitate explicit sex scenes and this surely had something to do with her repulsion). Those mods are only made for the PC version and can be found at Dragons Age Nexus (grown ups only please). I was expected to explain in in no uncertain terms, when I was pressured to choose why did I pick Leliana over Morrigan. So what on earth was my answer to her inquisition? I declared, “Because Leliana appears to be way more like you”. She was content with my answer. I am happy I did not choose Morrigan, as it was a coin flip between the two and I indeed could have chose her instead. 

The challenge is not really do we need gay love affairs in games, but to we need romances in games at all. From the considerable segment of gamers I meet with, the majority response was: “depends on the genre and essence of the game.” I discovered it to be a cheerful break from slicing and dicing in Dragon Age and slogging through targets. I didn’t ever choose the male on male option and I rarely fool around with playing a girl hero, unless that is the only option available. Having said that, added possible choices help to make the games even more inviting to a broader range of people.

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There is significant shortage of relationship options in nearly all the games, even in RPGs (Role Playing Games). There certainly is a greater demand for this than what makers are giving us. For example, it could have easily been a much bigger part of Fallout 3 and Fallout New Vegas. In their predecessor Fallout 2, this was in fact a fresh function of that game, that was regrettably ignored by the sequels. There is a great mod for Fallout 3 known as “Gurlz 187″, which can be uncovered for absolutely free at Fallout 3  Nexus. Users can team up with a NPC known as Sasha Ashe (who starred in my Cops in the Wasteland Fallout animations if you want to observe her). The more Sasha has feelings for your persona, the more stuff she will present and the more advantages she will give you, which includes sleeping with you. My hypothesis is that game companies do want to give us love in our virtual lives, but the point is the extra computer programming required takes an extended period of time which makes it far more costly to fully complete. Obviously, if time was the one and only concern we would have come across a lot more romantic options for Duke in Duke Nukem Forever, although we adored the pair of girls snogging. “Shake it baby”.

I find the shortfall of digital paramours surprising. With all the advancements in AI (artificial intelligence), why haven’t we experienced much more? The only piece of software I am aware of that demonstrates any real AI relationship fostering is a virtually unknown project named Kari Virtual Girlfriend. Kari appears to have been around for a minimum of 6 years and has advanced minimally, which is too bad as the particular concept is fantastic. I completely believe that if a significant studio makes a superior game, with a terrific romantic options for you, it would disappear off the shelves (or off their Internet download stores) and have monumental sales. Clearly there is a call for love and relationship making in games. There are a bunch of folks out there who often have no authentic love relationship in their daily lives or It’s possible they just prefer to role play. Of course in many games sexual orientation is utterly insignificant. When you’re looking straight down the sights of M16 what big difference does it make?  On the flip side in a adventure game it certainly adds detail to the game universe.

So what do you think regarding relationships in games? Would you buy a game that has a complex relationship simulator and would you want same sex choices? And should the industry confine these to M and A/O rated games or do we see Gay and lesbian associations in E rated games? Only time will tell. And whatever happened to the virtual reality sex simulators we were promised? I believe I will write about that subject for yet another day. As I am close to finish off this editorial I come across a game article on a recent title for PS3 known as “Catherine”. The game’s story centers around a dude character’s romantic relationship with his girlfriend Katherine (note spelling is with a “K”) and an affair with a gorgeous chick named Catherine (spelled with a “C”). So I suspect these companies are on the right path. We fully understand sex sells, but I believe that relationships would too. Imagine future titles like ZeniMax’s “Deliverance: Raft & Rape Edition” or Sega Presents “Brokeback Mountain: No Man Left Behymen”. Enjoy the fun. Thanks for reading.

Buccaneer Dan is a former infamous Atari Pirate from back in the day. He is now an professional in the area of web services. He also writes about video game and is a expert game tester. Find him at http://gamepirates.net or http://gamepirates.us


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Hello everybody! After a nearly year-long hiatus, my girlfriend’s back on YouTube with a newly assumed name of defensiverolls. She’s also given in to my suggestions that she make her own videos. Hurray! So, if you’re interested in watching in-depth RPG content here on YouTube, go check out her channel: www.youtube.com My Twitter: www.twitter.com
Video Rating: 4 / 5

Video Games for All Ages

Wednesday, October 19th, 2011
6176563298 066b81ce0c m Video Games for All Ages
by William Doran

Video Games for All Ages

Video games are the most popular spare time activity globally. In US alone, 65% of households play videogames. In addition, the players can range from kids who enjoy simple puzzle games to seniors who like Flash-based mind games to pass time. Playing these games can refresh the mind, develop mental skills and teach us a thing or two about real life. These are some of the advantages of playing videogames while having fun. Adults usually play games to relax their minds and escape worldly troubles. However, playing these games all by yourself can be a much more taxing activity. It limits the fun that you can experience. So why don’t you play these games on the Internet? There’s a wide selection of free online games that you can try out any time of the day.

Online games are the perfect solution if you’re feeling all pathetic playing alone. Tons of Internet sites will allow you to play thousands and thousands of games, some are free, and some are paid. Either way, you’re still guaranteed an exhilarating game experience. As a matter of fact, many of these sites provide a download link of no-cost trail version on your PC.

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Online games have a lot of genres. Some of the widely known are action, adventure, arcade, puzzle, racing, role playing, strategy, shooting, cards, casino, boards and so on. This goes to prove that online games also cater to casual gamers. There are a lot of games you can play if you just want to do something to keep you from getting bored. Every genre offers infinite options and this is the easiest way to keep yourself entertained.

Another big time hit are the adventure games online wherein you can explore different locales and build and conquer new kingdoms and mythical words. These games are especially crafted to bring you to another dimension where you would totally forget about time. You may be playing for five hours, but you feel as though an hour has just passed. Normally, this type of game requires you to look for particular items and kill aliens, devils, zombies and dragons. It’s a different experience every game, that’s why it’s no surprise why so many people are so hooked.

Meanwhile, if you aim to refresh your mind and improve your logic and mental skills, playing puzzle games best fit you. Yes they’re enjoyable, but they’re mind-boggling as well. And although they may appear easy and simple in the beginning, you’ll eventually realize that they’re deeper and more complicated than ordinary. Nevertheless, they are a good way to relax your worked out mind. If you wish to, you can also motivate your kids to play these games too, because they can help build their analytic, problem-solving and logic skills.

There are also online casinos that not only let people play those games, but also earn money through their bets. Blackjack, poker, roulette and more are playable in thousands of online casinos out there; some people have even made a decent income playing nothing but online poker or online blackjack. WSOP winner Chris Moneymaker – yes, that is his real name – first made his name as a poker player over the Internet. There are also places online where these can be played without putting real money on the line, though they also remove the opportunity to make money.

Games are for everyone. No matter how old you are or what interests you have, you will find an online game suitable for you. If you don’t want to spend a single fortune, you can still enjoy them. There are tons of free online games available.


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Wednesday, October 5th, 2011

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Golden age of video arcade games

Saturday, September 17th, 2011
4434921264 fb3d7d8c16 m Golden age of video arcade games
by * NightHawk24 *

Golden age of video arcade games

Overview

During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite having been vastly outdated by modern computing technology.

Business

The Golden Age was a time of great technical and design creativity in arcade games. Games were designed in a wide variety of genres while developers had to work within strict limits of available processor power and memory. The era also saw the rapid spread of video arcades across North America, Europe and Japan.

At this time, video arcade games started to appear in supermarkets, restaurants, liquor stores, gas stations and many other retail establishments looking for extra income. Popular games occasionally caused a crush of teenagers, eager to try the latest entertainment entry.[citation needed]

The two most successful arcade game companies of this era Namco (the Japanese company that created Pac-Man, Pole Position, and DigDug) and Atari (the company that introduced video games into arcades). These two companies wrestled for the number one and two slots in American arcades for several years. Other companies such as Sega (who later entered the home console market against 1980′s rival, Nintendo), Nintendo (whose mascot, Mario, was introduced in 1981′s Donkey Kong), Bally Midway Manufacturing Company (which was later purchased by Williams), Capcom, Cinematronics, Konami, Taito, Williams, and SNK.

Technology

Arcades catering to video games began to gain momentum in the late 1970s with games such as Gee Bee (1978) and Galaxian (1979) and became widespread in 1980 with Pac-Man, King and Balloon, Tank Battalion, and others. The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Atari’s Pong (1972).

The Golden Age saw developers experimenting with new hardware, such as creating games with non-video technology such as vector displays, which produced crisp lines as opposed to raster displays. A few of these games became great hits, such as 1980′s Battlezone and Tempest and 1983′s Star Wars, all from Atari, but vector technology fell out of favor with arcade game companies due to the high cost of repairing vector displays (Vectrex, a home video game system with a built-in vector display, was released in 1982).

Developers also experimented with laserdisc players for delivering movie-quality animation. The first game to exploit this technology, 1983′s Dragon’s Lair from Cinematronics, was three years in the making. It was a sensation when it was released (and, in fact, the laserdisc players in many machines broke due to overuse), but the genre dwindled in popularity because the games were fairly linear and depended less on reflexes than on memorizing sequences of moves.

New controls cropped up in a few games, though, arguably, joysticks and buttons remained the favorites for most manufacturers. Atari introduced the trackball with 1978′s Football. Night Driver included a life-like steering wheel, Paperboy used a bicycle handlebar and Hogan’s Alley introduced tethered light guns to the arcade market. Other specialty controls, such as pedals in racing games and a crossbow-shaped light gun in Crossbow, also debuted in this era.

Gameplay

Galaga, a successful game of the Golden Age, borrows its theme from Galaxian and adds twists of its own.

With the enormous success of the early games, dozens of developers jumped into the development and manufacturing of video arcade games. Some simply copied the “invading alien hordes” idea of Space Invaders and turned out successful imitators like Galaxian, Galaga, and Gaplus, while others tried new concepts and defined new genres. Rapidly evolving hardware allowed new kinds of games which surpassed the shoot-em-up gameplay of the earliest games.

Games such as Donkey Kong and Qix introduced new types of games where skill and timing are more important than shooting as fast as possible. Other examples of innovative games are Atari Games’ Paperboy where the goal is to successfully deliver newspapers to customers, and Namco’s Phozon where the object is to duplicate a shape shown in the middle of the screen. The theme of Exidy’s Venture is dungeon exploration and treasure-gathering. One innovative game, Q*Bert, played upon the user’s sense of depth perception to deliver a novel experience.

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Some games of this era were so popular that they entered the popular culture. The release of Pac-Man in 1980 caused such a sensation that it initiated what is now referred to as “Pac-Mania” (which later became the title of the last coin-operated game in the series, released in 1987). Released by Namco, the game featured a yellow, circle-shaped creature trying to eat dots through a maze while avoiding pursuing enemies. Though no-one could agree what the “hero” or enemies represented (sometimes they were referred to as ghosts, goblins or monsters), the game was extremely popular; there are anecdotes to the effect that some game owners had to empty the game’s coin bucket every hour in order to prevent the game’s coin mechanism from jamming from having too many coins in the receptacle. The game spawned an animated television series, numerous clones, Pac-Man-branded foods, and a hit pop song, Pac-Man Fever. Though many popular games quickly entered the lexicon of popular culture, most have since left, and Pac-Man is unusual in remaining a recognized term in pop culture, along with Donkey Kong, Mario Bros., and Frogger.

The enormous popularity of video arcade games also led to the very first video game strategy guides; these guides (rare to find today) discussed in detail the patterns and strategies of each game, including variations, to a degree that few guides seen since can match. “Turning the machine over” by making the score counter overflow and reset to zero was often the final challenge of a game for those who mastered it, and the last obstacle to getting the highest score.

Most popular games

Donkey Kong

The games below were some of the most popular and influential games of the era.
1978

Space Invaders

1979

Asteroids

Galaxian

Lunar Lander

1980

Battlezone

Berzerk

Centipede

Defender

Missile Command

Pac-Man

Phoenix

Rally-X

Star Castle

Tempest

Wizard of Wor

1981

Donkey Kong

Frogger

Scramble

Galaga

Ms. Pac-Man

Qix

1982

Burgertime

Dig Dug

Donkey Kong Junior

Joust

Moon Patrol

Pole Position

Q*bert

Robotron 2084

Time Pilot

Tron

Xevious

Zaxxon

1983

Dragon’s Lair

Elevator Action

Gyruss

Mappy

Mario Bros.

Spy Hunter

Star Wars

Tapper

1984

1942

Paperboy

Punch-Out!!

The end of the era

The Golden Age cooled as copies of popular games began to saturate the arcades. Arcades remained commonplace through the early 1990s and there were still new genres being explored, but most new games were shooters, maze games, and other variations on old familiar themes.

New generations of home computers and home video game consoles also sapped interest from arcades. Earlier consoles, such as the Atari 2600 and Mattel’s Intellivision, were general-purpose and were meant to play a variety of games, and often could not measure up to video arcade game hardware, which was built for the singular purpose of providing a single game well. In fact, the glut of poor-quality home video game systems contributed in no small way to the video game crash of 1983.

But the debut of the Nintendo Entertainment System (1985) began to level the playing field by providing a reasonably good video arcade experience at home. In the early to mid 1990s, the Super Nintendo Entertainment System and the Mega Drive (Genesis in North America) greatly improved home play and some of the technology was even integrated into a few video arcade machines. By the time of the PlayStation (1995) and the Nintendo 64 (1996), both of which boasted true 3D graphics, many video game arcades across the country had gone out of business.[citation needed]

The video arcade game industry still exists today, but in a greatly reduced form. Video arcade game hardware is often based on home game consoles to facilitate porting a video arcade game to a home system; there are video arcade versions of Dreamcast (NAOMI, Atomiswave), PlayStation 2 (System 246), Nintendo GameCube (Triforce), and Microsoft Xbox (Chihiro) home consoles. Some arcades have survived by expanding into ticket-based prize redemption and more physical games with no home console equivalent, such as skee ball and whack-a-mole. Some genres, such as dancing and rhythm games (such as Dance Dance Revolution, part of the Bemani series) continue to be popular in arcades.

The relative simplicity yet solid gameplay of many of these early games has inspired a new generation of fans who can play them on mobile phones or with emulators such as MAME. Some classic arcade games are reappearing in commercial settings, such as Namco’s Ms. Pac-Man 20 Year Reunion / Galaga Class of 1981 two-in-one game, or integrated directly into controller hardware (joysticks) with replaceable flash drives storing game ROMs.

Legacy

The Golden Age of Video Arcade Games spawned numerous cultural icons and even gave some companies their identity. Elements from games such as Space Invaders, Pac-Man, Donkey Kong, Frogger, and Centipede are still recognized in today’s popular culture.

The success of these early video games has led many hobbyists who were teenagers during the Golden Age to collect some of these classic games. Since few have any commercial value any longer, they can be acquired for US0 to US0 (though fully restored games can cost much more).

Some fans of these games have companies devoted to restoring the classic games, and others, such as Arcade Renovations, which produces reproduction art for classic arcade games, focus solely on one facet of the restoration activity. Many of these restorers have set up websites full of tips and advice on restoring games to mint condition. There are also several newsgroups devoted to discussion around these games, and a few conventions, such as California Extreme, dedicated to classic arcade gaming.

See also

Arcade cabinet

List of video arcade games

List of video game consoles

References

^ Day, Walter (1998-02-08). “Chapter 01 – The Golden Age of Video Game Arcades”. The Golden Age of Video Game Arcades. Twin Galaxies. http://www.twingalaxies.com/index.aspx?c=17&id=620. Retrieved 2007-08-21. 

^ Kent, Steven L. (2001). The Ultimate History of Video Games: From Pong to Pokmon. Three Rivers Press. ISBN 0761536434. 

^ Day, Walter (1998-02-08). “Chapter 13 – The Golden Age Ends”. The Golden Age of Video Game Arcades. Twin Galaxies. http://www.twingalaxies.com/index.aspx?c=17&id=1327. Retrieved 2007-08-21. 

^ Top 100 Videogames list from Killer List of Videogames

^ “Ms. Pac-Man/Galaga  Class Of 1981″. KLOV. http://www.klov.com/game_detail.php?game_id=8784. Retrieved 2006-09-10. 

^ “California Extreme”. California Extreme. http://www.caextreme.org. Retrieved 2006-11-24. 

The Official Price Guide to Classic Video Games by David Ellis (2004), ISBN 0-375-72038-3

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Reference to the term ‘Golden Age’

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I am Chinese Manufacturers writer, reports some information about toy dinosaur egg , bungee runs.


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DRAGON AGE II COLLECTOR’S ED (VIDEO GAME ACCESSORIES)

Friday, August 19th, 2011

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VGN, Inc. – Video Game News Radio

Saturday, June 4th, 2011

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Wednesday, June 1st, 2011

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Dragon Age Origins Gameplay Video

Saturday, May 7th, 2011

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Full Sail University Congratulates Winning and Nominated Graduates at the 2009 Video Game Awards

Friday, April 8th, 2011

Full Sail University Congratulates Winning and Nominated Graduates at the 2009 Video Game Awards












Winter Park, FL (PRWEB) December 23, 2009

Full Sail University (http://www.fullsail.edu)] is proud to announce that ten graduates worked on four winning games at the 2009 Video Game Awards. The former students are graduates from three Bachelor of Science Degree Programs:Recording Arts (RA), Computer Animation (CA), and Game Development(GD). In addition, another ten graduates worked on a total of four nominated games.

The winners include:

Best Shooter:                                    

Call of Duty:Modern Warfare 2                    

Chance Glasco (CA – Weapon Animator)

Best Action/Adventure:                                            

Uncharted 2: Among Thieves

Joseph Thomas (GD – Tools Programmer)    

Rodrigo Gonzalez (CA – Animator)

Justin Falgout (CA – Cinematic Animator)

Best RPG:

Dragon Age: Origins                        

Jonathan Logsdon (CA – QA Tester)            

Clark Smith (GD – Programmer)                

Michael Ramos (CA – Modeler)

Kyle Gaulin (CA – Animator)

Best Racing Game:

Forza Motorsports

David Finlay (CA – Vehicle Artist)

Mark Kilborn (RA – Sound Design)

The nominees include:

Best Music Game:        

The Beatles: Rock Band                            

Mike Lattiak (GD – QA Tester, Wii)                

Michael Helms (CA – Artist, Wii)

Band Hero

Michael Masterson (GD – QA Tester)

Alejandro Garcia-Tunon (GD – Software Engineer)            

Best Shooter:                                    

Boarderlands                                    

Joshua Davidson-RA07 (Sound Design)     

Justin Miller-CA03 (QA Lead)                        

Mark Kilborn-RA04 (Audio Lead)

Best Platformer:

Scribblenauts    

Nathan Hernandez (CA – Animator)

Best Action/Adventure:

Assassin’s Creed II

Justin D. Scott-RA08 (End Credits Music)

Peter Jackson (CA – Facial Animation)

“It is always rewarding to hear about graduates working on gaming titles such as these, and to have a total of ten graduates contributing to four winning titles at the Video Game Awards is simply remarkable,” said Rob Catto, Program Director for Game Development. “This truly shows the hard work and dedication that our student body possesses as our current students attempt to reach the level of success that these exceptional graduates have achieved.”

About Full Sail University:

Since 1979, Full Sail University, located outside of Orlando, FL, has been an innovative educational leader for those pursuing careers in the entertainment industry. With over 33,000 alumni, graduate credits include work on OSCAR®, Emmy® and GRAMMY®-winning projects, best-selling video games, and the #1 grossing U.S. concert tours. Full Sail’s 191-acre campus and online education platform proudly welcomes over 8,000 students from 50 states and 57 countries.

Full Sail currently offers a total of 26 degree programs including: Associate of Science Degree in Graphic Design; Bachelor of Science Degrees offered in: Computer Animation, Digital Arts & Design, Entertainment Business, Film, Game Art, Game Design, Game Development, Graphic Design, Internet Marketing, Music Business, Recording Arts, Show Production, and Web Design & Development; Master of Science Degrees in Education Media Design & Technology, Game Design, Entertainment Business, and Internet Marketing; and Master of Fine Arts Degrees in Creative Writing and Media Design.

Full Sail was most recently named “Best Company” in the 2009 Orlando Business Journal’s Reader’s Choice Awards, as well as the 2008 “School/College of the Year” by the Florida Association of Postsecondary Schools and Colleges. The university has also been previously named: The Harvard of Game Schools by Tips & Tricks Magazine; one of the top three New Media Schools by Shift Magazine (alongside the Massachusetts Institute of Technology and New York University); one of the Top Five Game Degree Programs in the world by Electronic Gaming Monthly; one of the Best Music Programs in the country by Rolling Stone Magazine; one of the Best Music Business Departments in the Schools That Rock: The Rolling Stone College Guide; and one of the Best Film Programs in the country by UNleashed Magazine.

For more information about Full Sail, please visit http://www.fullsail.edu.

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